Park Avenue, NYC
jovo

Park Avenue, NYC

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  • jovo
Taken a few years ago, but I just realized my fondness for vanishing point perspective vs a vis my most recent work. curious.
Location
Park Avenue from the NY Central RR Landmark Bldg.
Equipment Used
Pentax 67, 55mm lens
Exposure
45 seconds or therabouts as I recall.
Film & Developer
Delta 100 in ID11
Paper & Developer
Ilford MGIV in Ilford Paper Developer
yup! i bracketed as though there would be no tomorrow, which from this site was true. my spotmeter was useless in this light so i just made all 10 exposures with my best guesstimate from previous nighttime photography in the city. (i normally never bracket, but this was a one time only opportunity to photograph at this location, so i didn't hesitate.)
 
There is nothing wrong with a good long perspective once in a while, this one certianly works. Nice image.
 
This reminds me of my trips to NY, late at night looking out the window of my hotel room. Although most of the time there would be a brick wall though half of the frame :wink:

Very nice.
 
230 Park Avenue sits squarely in the middle of Park Avenue directly north of the Met Life (nee Pan Am) building and in the next block north of Grand Central Terminal. It's a landmark building (which means there are very strict rules governing any alterations to it's facade, and perhaps internal parts of the building as well.) with an extremely beautiful lobby. Traffic runs through the base of it and disappears (I honestly don't know what happens since I've never driven a car there.).

This view is from the 10th story office of a close friend who ceased working there shortly thereafter. It was as close to the center of the building as I could have ever hoped for it to be. The photograph was made at about 5:30 PM on Christmas eve, 2000.

Never, never put off making a photograph with the excuse that you'll come back later. This opportunity came only this once and I didn't come back to make a daylight image.
 
Very impressive shot, John,

I'm especially impressed by the results you obtained from a "normal" developer. Do you remember the time and/or agitation; specifically, did you use minus development?

Konical
 
Thank you, folks for your comments.

Konical: No, no minus development employed. When bracketing, my approach is to use normal time, temperature and chemicals...one of them suckers is gonna work..betcha! Seriously though, I was quite sure I'd get a good result with customary procedure given the lattitude in exposure I'd made use of. The print of this did require some manipulations (chiefly, some burning in of overbright sections of a building on the left and some dodging of several buildings on the right and top of the image.), but was generally not too difficult to print. Thanks for asking.
 
very cool image. well done
 

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