Trigger Trap Splash Freeze Timer Cheap-Easy-It-Works

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Niglyn

Member
Joined
Feb 26, 2022
Messages
401
Location
Surrey, UK
Format
Analog
Following on from my other microcontroller projects, thought I would update my shutter trigger freeze motion & water drop timer..

Like my other projects (if you have seen them) it is built using cheap off-the-shelf-modules, negating the need to make a custom PCB or use breadboard.

There are of course many similar devices, either pre-assembled or DIY projects. I started with the very well thought out & designed Hiviz TriggerTimer3 & Astrosplash kit.
(Actually, I started as a boy, with tin-foil contacts, wired to a flash, behind a light bulb, that made contact when shot with an air-pistol)

One drawback of this kit is that it is all analogue, making it difficult to recrate previously used settings (I made a digital display for it, details in my Github)

I aim to make mine the best, whilst also keeping it simple to build & cheap to make. A bold claim I know, but with user help & feedback, I can change/update & add functionality as required.

The trigger can be set to just fire the flash, for thigs like balloon bursting or shooting fruit.

Or it can also discharge a series of water drops, so their interaction & collisions can be captured.

Triggering is either by push-button or an external input, using any one of the multiple Arduino modules. For example, sound, light, laser beam, infrared beam, shock, tilt.

It is fully customisable, with plenty of user options. For example, all of the delays, water drop size etc can be set.

Turning off the room will open the camera shutter, ready to capture the photo (user option, can be turned off)

To ensure it is the best, I welcome feedback and ideas for additions & upgrades.

The prototype is built (waiting for a few more parts from Aliexpress)

Build documents & user instructions will be posted on Github in the coming days.
The first is a list of build materials, to enable those who want to, to order the parts, ready to get started.




IMG-20240310-WA0001.jpeg
 
OP
OP

Niglyn

Member
Joined
Feb 26, 2022
Messages
401
Location
Surrey, UK
Format
Analog
Hi,
Posted below are the operating instructions. Still in early form. I will update and amend with user feedback.
It is not a 'how to do freeze motion or splash photography' it describes the function of the The Timer itseslf.

I think I have thought of everything, if not, please let me know :surprised:)

The Github will be updated with parts list, schematic etc.
Please let me know your thoughts & comments & any other ideas for photography related (or any) gadgets I can make :surprised:)


_______________________________________________________________________________________________________________________________

I would really be grateful if you start to build the Timer, that you go to the Photrio thread and say hi. Also please post photos of your completed tester.

Please refer to Photrio for further build help & to let us know you are building the timer.
(1) Trigger Trap Splash Freeze Timer Cheap-Easy-It-Works | Photrio.com Photography Forums



GitHub repository where all documentation & code can be found. billbill100 (github.com)

V1.0 25/03/2024

Trigger Trap Splash Freeze Timer Operating Instructions


Buttons

Blue button. Each time this button is pressed, the red marker will move to the next parameter.

Blue knob. Turning the knob will change the parameter

White button Toggles the focus (shutter half-press). Optionally, this will also open/close the shutter.

Red Button. Pauses Timer to stop any triggers activating the splash or flash

Green. Starts splash sequence. Optionally just fires the flash.

Yellow. Single press gives one drip. Long press gives purge of water lines.

Black. Opens Options Menu


On-Screen Parameters

Master Delay mS.
(Splash only)
This opens the shutter and pauses the delay sequence and all timers, for the set period.
This is useful as it gives time for the camera to lift its mirror and open the shutter.

Flash Delay
To make adjustment quicker, the Flash delay, which works in microseconds has been split to two lines, with the top showing the milliseconds component and the second line, the microseconds. Think of it as both rows run consecutively, MMMMuuu.

Normally the microsecond part does not need to be adjusted. One would have to turn the microseconds 1000 times just to get 1 millisecond. Or 1000 X 1000 times for one second!

For fine adjustment, the microseconds can be adjusted.

Note:-
Flash Delay starts from the end of Master Delay.
The flash will only fire after the full sequence has completed. If the sequence is longer than the flash delay time, the display shows yellow as a warning.



Drip1 On Time
This is how long the solenoid will open for, to allow a water drop to form & drop.
(If this figure is set to 0, no drips will occur and the sequence will jump directly to Flash Delay).

Drip 2 Delay
This is the pause before the solenoid is open again for another drip.
(If this figure is set to 0, no further drips will occur and the sequence will jump directly to Flash Delay).

Drip 2 On Time
This is how long the solenoid will open for, to allow a water drop to form & drop.
(If this figure is set to 0, no further drips will occur and the sequence will jump directly to Flash Delay).

Drip 3 Delay
This is the pause before the solenoid is open again for another drip.
(If this figure is set to 0, no further drips will occur and the sequence will jump directly to Flash Delay).

Drip3 On Time
This is how long the solenoid will open for, to allow a water drop to form & drop.
(If this figure is set to 0, no further drips will occur and the sequence will jump directly to Flash Delay).

TimeOut
After the sequence has completed, how long until re-trigger is permitted.

















The Options Screen

Pressing the Black button brings up the Options Screen.

Each time the Blue button is pressed, a red marker will appear at the next parameter.

To change, rotate the Blue knob.

Save Settings.
This will save the current settings to memory & they will remain after power off

Factory Reset.
Current memory settings will be cleared and replaced with default settings. The Timer will then restart.

LightSensor.
This affects the behaviour of the light sensor, when room lights are turned off.
OFF. Does nothing
Open Shutter. When the room light is turned off, the shutter will open.
Start Splash When the room light is turned off, the Splash sequence will start.

FlashOrSplash.
This affects the behaviour of the Green button, when pressed.
Flash Only. Starts flash delay & then fires the flash. Master Delay and Drip timers are all bypassed.
Splash. Starts complete Splash sequence.

White Button
This affects the behaviour of the White button, when pressed.
FocusOnly. Will ‘half push’ the shutter button.
Foc+Shuttr. Will fully press the shutter button, operating focus & the camera shutter.

Mode
Normal. Flash & Splash functions normally.
Normal+RL. The external relay will be energised, followed with a pause equal to Master Delay before continuing.
Works with Green & White buttons & light-sensor.
Fast. This is used when very fast, low latency timings are needed. The camera shutter is manually controlled. Rotating the blue knob adjusts the flash delay.
To minimise latency, other than updating the user selected flash delay, there are no on-screen
prompts during trigger. Timeout is then displayed. 1 uS timing accuracy can be achieved.
Note:- Other than a power reset, there is no way to exit this mode.
Instant. As per fast, but no option to set delay. Latency is < 0.3uS.

Trigger Low
This will change to indicate whether or not the external input is currently triggered.
Useful for aligning light/Laser sensors or testing distance for sound sensors, without the flash firing.

Trigger High
This will change to indicate whether or not the external input is currently triggered.
Useful for aligning light/Laser sensors or testing distance for sound sensors without the flash firing.

Press Black button to return to main screen with updated options.
Note:- Any changes are not automatically saved. Use Save Settings option, if required.



General Splash Notes.
For splash photography, shutter latency is not usually a problem, as the flash delay is comparatively large & the Timer can be allowed to control the shutter opening & closing. Additional time to allow for latency can be used by increasing Master Delay setting.

The splash sequence can only be started by pressing the Green button or using the Light-Sensor option. External triggers will not start the Splash sequence.

General Flash Notes
When the Timer is triggered by an external trigger, Master Delay & all the Drip On & Drip Delay timers are bypassed. It is only Flash Delay and Timeout that are used.

Pressing the Green button in Flash Only simulates an external trigger. This can be useful for testing the setup.

General Notes
Shutter latency is the time from when the shutter is pressed to the time the camera has lifted the mirror & opened the shutter. This can be many milliseconds.

Normal+RL allows a room light to be automatically controlled. When Green or White buttons are pressed, the relay will operate (which can be connected to a light). A delay equal to Master Dely will occur, to allow the light to fully extinguish. The timer then continues in either Flash or Splash mode.

The LightSensor has a hysteresis applied, equal to the TimeOut time. This is to avoid repeated triggering in flickering light.

The term ‘focus’ is used here, to mean half-pressing the shutter button. This also wakes the camera. However, the camera will not be able to focus in the dark & so should be pre-focused and then put to manual focus.

Setting up Splash. Practical guide.

The Mariotte bottle should be filled with water and the lines to the solenoids purged, using the Yellow button.
Height of the bottle above the solenoids & solenoids above the table are all variable & will create different effects. On the table, a water container should be placed, Again, amount of water in it & depth can all be experimented with.

The camera should be on a tripod. Focus should be set to manual & pre-focused on where the drop will hit the water.
Camera should be in manual mode, including iso. Shutter set to B. The camera can either be controlled with a cable release, in which case, turn off the lights & then press & hold the cable release button, then press the Green Timer button. Release the cable release button before turning the lights back on.

Flash can be positioned to either light directly the splash, or bounced from a white or coloured card behind the splash. Set the flash to the lowest power setting.

Take some test photos & adjust the camera aperture and iso to give a well-lit scene. The room should be dark. A little light to see what you are doing, will be fine.

Now we can start to set the timings. Set Master Delay to 2000, Flash Delay to 2005. Set drip time on to 0005. Turn drips 2 & 3 to 0.

Take a test photo. No drip should be seen, as the flash fires at exactly the same time as the drip ends. (2000 + 0005).
Now, increase the flash delay slowly & if you are lucky, you will capture a sphere of water falling.
Keep increasing the flash delay until the photo shows the drip hitting the water. Keep increasing the delay & you will see the water become calm. Keep increasing the delay & you will now see the splash rebounding from within the water.

This will give a benchmark time. You can now experiment with longer or shorter drip lengths. Increasing the height of the solenoids will require a longer flash delay.

Once you have a nice eruption from the water, it is time for drip 2. By adjusting Drip 2 Delay & Drip 2 On Time.

Drip 2 should hit the eruption cased by drip 1, right at it’s peak. This will create the ‘mushroom’ effect. Again, experiment with the size & timing of drip 2.

Drip 3 can be used to either collide with the first collision, or left as a falling sphere, to add more context to the photo.

Experimentation is the key. Different timings, different drip size & different lighting. Adding food colouring to the water or thickening it by adding guar gum. Maybe add different colours to the water container and Mariotte bottle.





A rebounding splash After a drip hits the water

On its way down…..

Impact!

Second drip collides with first.
 

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  • 7_ESP32 Trigger Trap Splash Timer Operating Guide.pdf
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