grainyvision
Subscriber
So one thing I don't see talked about in film developers much is "scale", ie, how far away shadows are from highlights. This is often confused as contrast, but I mean in more raw density terms. ie, a standard developer (for example) might have shadows at 0.1 and highlights at 1.0, while high contrast in this context means that there is less stuff in the range between 0.4 and 0.8. I'm talking rather about a developer that isn't necessarily higher contrast, but rather occupies more density range in normal use, like shadows at 0.1 and highlights at 3.0. Basically what I'm looking for is not a developer where if you over expose things the highlights turn into a low contrast mess at a density that is still relatively grey on the actual negative. I'm talking rather about where if you over expose things, the highlights go to the theoretical dmax of the film and appear a straight black. This has a lot in common with paper developers actually, but often paper developers include other compromises such as reduced shadow speed etc.
What are some developers of this extremely non-compensating type that are suitable for film? I've accidentally made one and printed some test shots and found the results rather unique and resemble some unique process films such as ortho litho film, but of course being able to use this at much higher speeds than with a process film. Specifically, the results I've printed have very high contrast highlights yet low contrast and detail rich shadows, and a rich range of somewhat contrasty midtones leading into the highlights. They can be difficult to print though, including use of grade 0 and 00 with a lot of exposure (3-4 stops more compared to a typical print) for some especially contrasty scenes. Regardless, it seems this style of processing is very uncommon today. It definitely is more difficult with a lot less exposure latitude, but the results are not easily replicated using a typical short scale and normal (or even high) contrast film development process. Does anyone use this style of processing with the goal of printing it? What developers are designed around this style of long scale processing? (also excluding the reversal type developers with thiocyanate etc, I don't necessarily want highlights to clip, but rather to not be constrained into a small scale)
What are some developers of this extremely non-compensating type that are suitable for film? I've accidentally made one and printed some test shots and found the results rather unique and resemble some unique process films such as ortho litho film, but of course being able to use this at much higher speeds than with a process film. Specifically, the results I've printed have very high contrast highlights yet low contrast and detail rich shadows, and a rich range of somewhat contrasty midtones leading into the highlights. They can be difficult to print though, including use of grade 0 and 00 with a lot of exposure (3-4 stops more compared to a typical print) for some especially contrasty scenes. Regardless, it seems this style of processing is very uncommon today. It definitely is more difficult with a lot less exposure latitude, but the results are not easily replicated using a typical short scale and normal (or even high) contrast film development process. Does anyone use this style of processing with the goal of printing it? What developers are designed around this style of long scale processing? (also excluding the reversal type developers with thiocyanate etc, I don't necessarily want highlights to clip, but rather to not be constrained into a small scale)